
About me


What I love
Creating stories for others, pixel art.
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World building - Systemisation - Roleplaying / Homebrew making.
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I enjoy fast-pitching exercices, documentation and world building work.

Experiences
2022
3 months
System Designer - Shatter (Working title)
- Game design (documentation, game identity).
- System Design (3C, emphasis on camera work, flow, UI).
- QA (test, experience, blocking).
2021 -
Game Designer - Legends of Ekana
- Game design (documentation, semi-linear level design).
- System Design (combat, team management, IA, exploration).
2021
April - June
System Designer - Prohibited Proof
- Ace Attorney-like trail (writing, pacing, flow).
- Content Design (tools for stealth, game flow).
2020
2 weeks
Game Designer - Bullet Time
- UX design (2D, blocking, integration).
- QA Testing (UI, loading screen).
2018
June
Level Designer - Neddinburg
- Level design (2D, blocking, integration).
- Progamming assistance (UI, loading screen).
Main Softwares





















Unreal Engine

Unity

Microsoft Suite

Sketchup Pro

Aseprite
Languages

French
Native

English
Fluent

Japanese
Intermediate

Deutsch
Basics
Hobbies

Writing

Fishing

Roleplay

Photography

Video Games

Painting

Thank you!


