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About me

 
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What I love

 

Creating stories for others, pixel art.

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World building - Systemisation - Roleplaying / Homebrew making.

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I enjoy fast-pitching exercices, documentation and world building work.

 
 
 
 
 
 
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Experiences

 

2022

3 months

System Designer - Shatter (Working title)

- Game design (documentation, game identity).

- System Design (3C, emphasis on camera work, flow, UI).

- QA (test, experience, blocking).

2021 -

Game Designer - Legends of Ekana

- Game design (documentation, semi-linear level design).

- System Design (combat, team management, IA, exploration).

2021

April - June

System Designer - Prohibited Proof

- Ace Attorney-like trail (writing, pacing, flow).

- Content Design (tools for stealth, game flow).

 

2020

2 weeks

Game Designer - Bullet Time

- UX design (2D, blocking, integration).

- QA Testing (UI, loading screen).

2018

June

Level Designer - Neddinburg

- Level design (2D, blocking, integration).

- Progamming assistance (UI, loading screen).

 
 

Main Softwares

 
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Unreal Engine

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Unity

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Microsoft Suite

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Sketchup Pro

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Aseprite

Languages

 
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French

Native

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English

Fluent

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Japanese

Intermediate

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Deutsch

Basics

Hobbies

 
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Writing

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Fishing

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Roleplay

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Photography

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Video Games

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Painting

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Thank you!

 
 
 
 
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